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Runtime Spike / Phaser Parity

FIELD GOAL UNLOCK in Phaser.

This no-write lab renders the same Field Goal mechanic with Phaser: scene graph, tweens, camera punch, particles, ghost balls, and a reusable React shell around it.

Same scoring

Uses the exact Canvas kick evaluator, wind, landing, and point model.

Phaser stage

Game objects, tweens, camera shake, and impact particles live in Phaser.

No writes

Preview points only. No reward grant, no participation mutation.

Runtime signal

Lets us compare game feel against bundle and mobile webview cost.

Phaser Runtime

Same assets. Different engine.

Score

0

Last

Ready

Mode

No-write

What to judge

Does Phaser make impact, camera movement, and particles worth the extra runtime? If yes, it becomes a premium option for motion-heavy templates, not the default for every campaign module.

Same wind, same score model, different renderer.