Runtime Spike / PixiJS Middle Tier
FIELD GOAL UNLOCK in Pixi.
This no-write lab tests PixiJS as the renderer-only middle tier: WebGL sprites, path glow, ghost balls, and particles without adopting the full Phaser engine model.
Same scoring
Uses the exact Canvas kick evaluator, wind, landing, and point model.
Renderer only
Pixi handles sprites and visual FX while Favorade keeps the game state machine.
No writes
Preview points only. No reward grant, no participation mutation.
Middle-tier signal
Tests whether WebGL smoothness is worth less bundle and memory than Phaser.
Loading Pixi renderer
WebGL sprites.
No full engine.
Score
0
Last
Ready
Mode
No-write
What to judge
Does Pixi give us Phaser-class smoothness for premium effects while staying closer to Canvas in size and integration simplicity? If yes, it becomes the visual-upgrade tier for the Mini Game Factory.
Same wind, same score model, renderer-only WebGL path.
